Work with designers and other Artists to flesh out and then polish large multiplayer levels
Environment Art World Team. Working to build, maintain and populate the open world content locations, terrain, rivers, rocks, and roads.
Experiment and Develop tools for prototyping and selling products in Virtual Reality.
Layout, Texture, Light, and Render Scenes for Architecture Visualization Clients. Organize and maintain Texture/Material library. Work with and develop workflows for a small team of artists. Work directly with Clients to direct projects to their individual needs.
Modeled and textured real-time assets.
sculpted facial features and touched up body features then baked and set up morph targets with blending materials inside of unreal engine 4
I set up a user interface using UE4’s Blueprint system to create a character customization application.