Website powered by
Blake Mead
Blake Mead
Procedural Artist @ Ripple Effect Studios
Bothell, United States

Skills

TexturingPBR TexturingTexture BakingLayoutDigital SculptingLightingRendering3D Modeling

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
V-Ray
V-Ray
Premiere
Premiere
Corona Renderer
Corona Renderer

Experience

  • Procedural Artist at Ripple Effect Studios
    Los Angeles, United States of America
    October 2020 - Present

    Work with designers and other Artists to flesh out and then polish large multiplayer levels

  • Environment Artist at Sucker Punch Productions
    January 2017 - October 2020

    Environment Art World Team. Working to build, maintain and populate the open world content locations, terrain, rivers, rocks, and roads.

  • Product Graphics Analyst at Steelcase
    November 2016 - December 2016

    Experiment and Develop tools for prototyping and selling products in Virtual Reality.

  • Lead Digital Artist at Think Chromatic
    February 2015 - October 2016

    Layout, Texture, Light, and Render Scenes for Architecture Visualization Clients. Organize and maintain Texture/Material library. Work with and develop workflows for a small team of artists. Work directly with Clients to direct projects to their individual needs.

  • 3D Artist at Dart Frog Creative
    August 2014 - October 2014

    Modeled and textured real-time assets.

  • Interactive Imaging and Production Associate at University of Michigan
    June 2014 - August 2014

    sculpted facial features and touched up body features then baked and set up morph targets with blending materials inside of unreal engine 4

    I set up a user interface using UE4’s Blueprint system to create a character customization application.